Thursday, November 29, 2007

Diagrams


Tuesday, November 13, 2007

EX_3 Renders

3D Axon

EX_3 Perspective Animation


The perspective animation demonstrates the movement of the walls. These walls would be of thin membrane-like material that can stretch and shrink according to however many people inhabit the spaces. They don't support the ceiling, but rather are contained within two metal mullions that stretch from the ground to the ceiling.

EX_3 Animation


This animation describes a typical run through with the relation of the buyers to the walls as they move from space to space. The users on the inside also affect those who walk by the outside of the store as a means of attraction.

Animation of Front Facade. Used to interact with potential buyers.

EX_3 Diagrams


The Diagrams explain how I intended for the spaces to interact with each other. Based off of the set of rules I created, whichever space takes precedent over the other, the space first receives the wall intrusion and gives a characteristic from the space that begins to give subliminal messages to that space.

EX_3 Default Plan

The Default position of the space that I designed was derived using the rules I had made for myself including adjacencies. The hierarchy allowed me to decide which spaces I thought to be larger programs and which adjacencies I could create.
The Animation of the space demonstrates how the qualities of space are manipulated. When people inhabit the spaces, the walls grow and take precedent over the adjacent spacies.

EX_3 The Rules For Design

Rules/Conditions

1. The hierarchy in which I created first decides how large the initial default positioning will be and where these dividers will occur.

2. When people move in and out of the assigned spaces, sensors will detect body mass and the spaces will interact with each other according to number of people in space with relation to what space is adjacent.

3. There are also the users on the online website that will be counted as people in the space relative to the product in which they are browsing, affecting the arrangement of the walls.

4. The only time the divider/flexible wall is straight (rigid) is when there is no person in either space.

5. Each of the Eight spaces not only affects adjacent spaces by subliminal messaging for that space, but the space either gains or loses area in relation to people in the space:

1. TV – A Television screen will appear on the wall of the adjacent space advertising products.

2. Computers – The interface of a computer that someone is using in that computer space will be reflected on the wall in the adjacent space.

3. Music – Noise (music that the people are listening to) will resonate out of wall into the space on the opposite side.

4. Video Games – A Hologram will emerge in the opposite space from the wall representing the main character from a game that is being accessed in the video game space.

5. Movies – A movie that is being viewed in this section will be projected upon the wall of the adjacent space.

6. Cameras/Camcorders – Pictures will be projected onto the wall of the adjacent space appealing to Sony products and fun.

7. MP3 – A picture of a Sony MP3 player will be projected onto the wall of the space adjacent to this space.

8. Phone – Ring tones and answering machines will filter through the walls to the adjacent space.

5. All of the products will be in the spaces primarily because when someone goes to a store they are looking for a more hands on experience.